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How To Upload Mod Dst

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The game Dont Starve Together allows the installation of mods via the Steam Workshop. For this, only the workshop ID of the desired modernistic is required.

Decide WorkshopID

To notice out the workshop ID of the desired mod, become to the steamcommunity.com page and search for the desired mod.

In this example, we use Luffy. This mod tin can be found here: steamcommunity.com | Luffy Workshop

When calling the workshop folio of the desired modernistic you lot can find in the upper department the link to the mod. In the example of Luffy, this looks as follows:
Steamcommunity.com/sharedfiles/filedetails/?id=380079744

Hither I already marked the workshop ID bold. The number 380079744 is mandatory for the farther steps.

Add Modern Download / Update to Startup Process

So that the mod is now downloaded when the server is started, this must be communicated to the server. This is done via the file /dontstarve/mods/dedicated_server_mods_setup.lua.

In this file the individual mods are entered. This looks equally follows:

--In that location are two functions that will install mods, ServerModSetup, and ServerModCollectionSetup. Put the calls to the functions in this file.  --ServerModSetup takes a string of a specific mod's Workshop id. It will download and install the mod to your mod directory on boot. --The Modernistic ID can be found at the end of the workshop. --Instance: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795 --ServerModSetup ("350811795")  --ServerModCollectionSetup takes a cord of a specific modern's workshop id. It will download all the mods in the collection and install them to the modern directory on kick. --The Workshop tin be found at the cease of the folio. --Case: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180 --ServerModCollectionSetup ("379114180")  ServerModSetup ("380079744")        

Here the part ServerModSetup ("380079744") was added, which causes the download of the mod at the start.

After the side by side reboot, the individual mods are stored in directories in the /dontstarve/mods/directory. These are called workshop - <Workshop-ID>, in this example these mods are not however loaded at this time.

Activate Modernistic

Now the installed mod only has to exist activated. To practice this, we open the file /dontstarve/mods/modsettings.lua and add the line ForceEnableMod ("workshop-380079744"). This looks as follows:

- Employ the "ForceEnableMod" part when developing a mod. This will crusade the - game to load the modernistic - re-enabling it from the main card. - -- Grade! You lot shout. Please use the mods card - from the master screen instead.  - ForceEnableMod ("kioskmode_dst")  ForceEnableMod ("workshop-380079744")  - Employ "EnableModDebugPrint ()" to show extra data during startup.  --EnableModDebugPrint ()   ForceEnableMod ("workshop-380079744")        

As in the file previously, simply the added entry ForceEnableMod ( "workshop-380079744") is important here. The rest are merely the standard entries which help to orientate the file. This boosted text can, of course, besides be deleted.

After the next reboot, the server tin can besides be played as "Luffy".

Information.png Delight note that some mods work just on local mode and these cannot be forced to be enabled, y'all can place them with the tag client_only_mod.

Source: https://wiki.nitrado.net/en/Mod_Installation_for_Dont_Starve_Together

Posted by: brownappeappord.blogspot.com

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